EUTM file information

018972834

TheRevolt


January 9, 2024

Trademark Summary

The trademark application theRevolt was filed by Thomas Parnia, a national of the Federal Republic of Germany (the "Applicant"). The application was published for oppositions on January 18, 2024, and it was registered by office on April 26, 2024 without any oppositions.

The application was filed in English (German was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable software in the nature of a mobile application for playing games
    2. Computer games
    3. Games software for use with video game consoles
    4. Multimedia software
    5. Interactive software
    6. Entertainment software
    7. Cinematographical films.
  • The mark was filed in class 16 with following description of goods:
    1. Strategy guide books for card games
    2. Printed computer game instruction manuals
    3. Printed strategy guide books for card games
    4. Printed trading cards, other than for games.
  • The mark was filed in class 25 with following description of goods:
    1. T-shirts
    2. Printed t-shirts
    3. Sweatshirts.
  • The mark was filed in class 28 with following description of goods:
    1. Game boards for trading card games
    2. Trading card games
    3. Trading cards for games
    4. Low-friction game tables for playing hockey games
    5. Equipment sold as a unit for playing card games
    6. Scratch cards for playing lottery games
    7. Toys, games, and playthings
    8. Pinball games machines [toys]
    9. Portable games and toys incorporating telecommunication functions
    10. Games
    11. Electronic games.
  • The mark was filed in class 41 with following description of goods:
    1. Electronic games services, including provision of computer games on-line or by means of a global computer network
    2. Providing information on-line relating to computer games and computer enhancements for games
    3. Publishing of interactive computer and video game software
    4. Online game services through mobile devices
    5. Film production
    6. Production of TV shows
    7. Organisation of games and competitions.