EUTM file information

018921037

CRYPTOMONS


September 3, 2023

Trademark Summary

The trademark CRYPTOMONS was filed by Nicolas Rose, a national of the Federal Republic of Germany (the "Applicant"). The application was published for oppositions on September 7, 2023, and received one opposition filed on December 6, 2023 by The Kryptomon Company B.V. on Likelihood of confusion. the opponent was represented by MERKENBUREAU KNIJFF & PARTNERS B.V. and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued December 6, 2023

The application was filed in German, and German was also language of all opposition proceedings (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable and recorded content
    2. Recorded data files
    3. Pre-recorded compact discs
    4. Media content
    5. Databases
    6. Data carriers containing stored typographic typefaces
    7. Computer digital maps
    8. Downloadable digital files authenticated by non-fungible tokens [NFTs]
    9. Directories [electric or electronic]
    10. Data recorded electronically from the internet
    11. Timetables (Electronic -)
    12. Downloadable emoticons for mobile phones
    13. Downloadable multimedia files
    14. Holographic film
    15. Holograms
    16. Holograms for genuine product certification
    17. Software
    18. Optical disc recordings
    19. Recording substrates [optical]
    20. Recorded data [magnetic]
    21. Magnetic recordings
    22. Prerecorded magnetic data carriers
    23. Pre-programmed discs
    24. Application software
    25. Computer software downloaded from the internet
    26. Software downloadable from the internet
    27. Computer shareware
    28. Computer programs for use in trading stocks and bonds
    29. Computer programmes for use in telecommunications
    30. Computer programs for printing
    31. Computer software for use on handheld mobile digital electronic devices and other consumer electronics
    32. Computer software
    33. Computer software for mobile phones
    34. Computer software for use in integrated circuit design
    35. Computer software platforms
    36. Computer game software for use on mobile devices
    37. Data processing programs
    38. Computer programmes for data processing
    39. Embedded software
    40. Integrated software packages
    41. Electronic lottery tickets
    42. Freeware
    43. Electronic scratch cards
    44. Computer programs, recorded
    45. Computer software, recorded
    46. Computer software platforms, recorded or downloadable
    47. Computer programs, downloadable
    48. Computer software downloadable from global computer information networks
    49. Downloadable computer software for use as an electronic wallet
    50. Downloadable software
    51. Downloadable software for remotely accessing and controlling a computer
    52. Computer programmes stored in digital form
    53. Interactive computer software
    54. Interactive multimedia computer programs
    55. Interactive software
    56. Encoded programs
    57. Middleware
    58. Plugin software
    59. Artificial intelligence software for analysis
    60. Programs for computers
    61. Programs for smartphones
    62. Computer telephony software
    63. Software related to handheld digital electronic devices
    64. Software for televisions
    65. Mobile software
    66. Software for mobile phones
    67. Software for tablet computers
    68. Software for smartphones
    69. Virtual and augmented reality software
    70. Software and applications for mobile devices
    71. Software for monitoring, analysing, controlling and running physical world operations
    72. Games software
    73. Computer software downloadable from global computer networks
    74. Web application and server software
    75. System and system support software, and firmware
    76. 3D animation software
    77. 3D computer graphics software
    78. Adaptive software
    79. Animation software
    80. Application development software
    81. Application server software
    82. Application simulation software
    83. Application software for cloud computing services
    84. Application software for wireless devices
    85. Application software for televisions
    86. Application software for mobile devices
    87. Application software for mobile phones
    88. Banking software
    89. Editing software
    90. Reporting software
    91. Office and business applications
    92. CAD-CAM software
    93. Compilers
    94. Computer application software for mobile telephones
    95. Educational computer applications
    96. Computer application software
    97. Computer application software featuring games and gaming
    98. Computer application software for use in implementing the Internet of Things [IoT]
    99. Computer application software for use with wearable computer devices
    100. Computer software for inter-network accounting in the telecommunications field
    101. Computer software relating to the medical field
    102. Computer software for computer aided software engineering
    103. Computer software designed to estimate resource requirements
    104. Computer software designed to estimate costs
    105. Computer software for controlling self-service terminals
    106. Computer software for entertainment
    107. Computer software concerned with children's education
    108. Computer software for the administration of on-line games and gaming
    109. Computer software for application and database integration
    110. Computer software to enable the searching of data
    111. Computer software for assisting in the design of sports equipment
    112. Computer software for use in medical decision support systems
    113. Computer software for use as an application programming interface (API)
    114. Computer software for time control
    115. Dashboard software
    116. Debugging software
    117. Microwave engineering design software
    118. Diagramming software
    119. Electronic blackboards
    120. Decision-making software
    121. Computer software development tools
    122. Computer screen saver software, recorded or downloadable
    123. Computer groupware
    124. Downloadable application software for smartphones
    125. Downloadable computer software for managing crypto asset transactions using blockchain technology
    126. Downloadable mobile applications for use with wearable computer devices
    127. Computer software applications, downloadable
    128. Downloadable software applications
    129. Downloadable applications for use with mobile devices
    130. Downloadable software applications for use with three dimensional printers
    131. Industrial software
    132. Information retrieval software
    133. Integrated software packages for use in the automation of laboratories
    134. Interactive entertainment software for use with personal computers
    135. Interactive entertainment software
    136. Internet bots being computer programs
    137. Intranet software
    138. Collaborative software
    139. Communication, networking and social networking software
    140. Collaboration software platforms [software]
    141. Educational software
    142. Children's educational software
    143. Machine-to-Machine [M2M] applications
    144. Media and publishing software
    145. Educational mobile applications
    146. Mobile apps
    147. Product engineering software
    148. Testing software
    149. Reference software
    150. Training software
    151. Simulation software
    152. Simulation software [entertainment]
    153. Simulation software [training]
    154. Simulation software for use in digital computers
    155. Digital solutions provider [DSP] software
    156. Software for Smart Contracts
    157. Virtual assistant software
    158. Software suites
    159. Collaboration management software platforms
    160. Game development software
    161. Software for processing images, graphics, audio, video and text
    162. Software development kit [SDK]
    163. Computer software packages
    164. Sports betting applications
    165. Entertainment software
    166. Downloadable computer software for collecting, analyzing and organizing data in the field of deep learning
    167. Artificial intelligence software
    168. Interactive multimedia software for playing games
    169. Interactive multimedia game programs
    170. Interactive computer game programs
    171. Interactive game software
    172. Interactive entertainment computer software for video games
    173. Interactive video game programs
    174. Programs for arcade video game machines
    175. Pre-recorded compact discs featuring games
    176. Electronic game software for mobile phones
    177. Electronic game software for wireless devices
    178. Downloadable video game programs
    179. Smartphone game software, downloadable
    180. Downloadable game software
    181. Downloadable electronic game programs
    182. Downloadable electronic game software for wireless devices
    183. Downloadable interactive entertainment software for playing computer games
    184. Downloadable interactive entertainment software for playing video games
    185. Computer game software, downloadable
    186. Downloadable computer games
    187. Downloadable computer game programs
    188. Recorded computer game programs
    189. Computer gaming software
    190. Computer game software for use on mobile and cellular phones
    191. Computer game software for use with on-line interactive games
    192. Electronic game software for handheld electronic devices
    193. Computer programs for pre-recorded games
    194. Computer programs for video and computer games
    195. Application software for social networking services via internet
    196. Computer chatbot software for simulating conversations
    197. Computer software for wireless content delivery
    198. Communications processing computer software
    199. Computer software for wireless network communications
    200. Computer software platforms for social networking
    201. Social software
    202. Virtual reality software for telecommunications.
  • The mark was filed in class 28 with following description of goods:
    1. Toys, games, and playthings
    2. Trading card games
    3. Playing cards
    4. Electronic board games
    5. Question sets for board games
    6. Manipulative games
    7. Lottery wheels
    8. Board games
    9. Compendiums of board games
    10. Equipment sold as a unit for playing card games
    11. Dice
    12. Cups for dice
    13. Parlour games
    14. Memory games
    15. Skill and action games
    16. Video game apparatus, arcade games, and amusement machines
    17. Play money
    18. Toys.