EUTM file information

018602672

AMAZING BABYLON


November 15, 2021

Trademark Summary

The trademark application AMAZING BABYLON was filed by Adp Merkur GmbH, a corporation established under the laws of the Federal Republic of Germany (the "Applicant"). The application was published for oppositions on January 25, 2022, and it was registered by office on May 4, 2022 without any oppositions.

The application was filed in German (English was selected as the second language).

Change of name and address of the trademark registration was recorded on March 7, 2022.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer software
    2. Coin-operated mechanisms
    3. Computer games provided via a global computer network or by means of multimedia electronic broadcasting or through telecommunications or electronic transmission or via the internet
    4. Programs for operating electric and electronic apparatus for games, amusement and/or entertainment purposes
    5. Online games (software), in particular for online betting games, online prize games, online gambling games, online games of skill and online casino games
    6. Computer software in the form of a mobile device or computer application
    7. Calculating apparatus in coin-operated machines [calculating apparatus] and parts thereof, included in this class
    8. Electric, electronic, optical or automatic apparatus, for identifying data carriers, identity cards and credit cards, bank notes and coins
    9. Software, in particular for casino and/or amusement arcade games, for gaming machines and/or slot machines, all of the aforesaid with or without a prize payout
    10. Games software that generates or displays betting results of slot machines
    11. Software for operating computer games
    12. Computer software for games administration (games compilation)
    13. All the aforesaid goods solely relating to gaming.
  • The mark was filed in class 28 with following description of goods:
    1. Gaming apparatus (including coin-operated apparatus)
    2. Coin-operated arcade games (machines)
    3. Games for amusement arcades (included in class 28)
    4. Casino fittings, namely roulette tables, roulette wheels
    5. Coin-operated automatic gaming machines and gaming machines, in particular for gaming arcades, with or without a prize payout
    6. Electronic or electrotechnical gaming apparatus, gaming machines, games machines and slot machines operated by coins, tokens, banknotes, tickets or by means of electronic, magnetic or biometric storage media, in particular for commercial use in casinos and amusement arcades, with or without a prize payout
    7. Automatic gaming machines and gaming machines, in particular for commercial use in casinos and gaming arcades, with or without a prize payout
    8. Automatic slot machines with or without a prize payout
    9. Housings adapted for gaming machines, gaming apparatus and automatic gaming machines, operated by means of coins, tokens, tickets or by means of electronic, magnetic or biometric storage media, in particular for commercial use in casinos and gaming arcades, with or without a prize payout
    10. Arcade video games
    11. Drawing apparatus for prize games and lotteries, draws or raffles
    12. Housings of metal, plastic and/or wood for coin-operated automatic machines
    13. Games in the form of hardware (including video games), other than additional apparatus for an external screen or monitor
    14. Electropneumatic and electric pulling machines (gaming machines)
    15. Gaming tables, in particular for table football, billiards, sliding games
    16. Flying discs (toys) and darts
    17. Electric, electronic or electromechanical apparatus for bingo games, lotteries or video lottery games and for betting offices, networked or unnetworked
    18. LED games consoles
    19. Including all the aforesaid automatic machines, machines and apparatus operating in networks
    20. Apparatus and devices for accepting and storing money, being fittings for the aforesaid automatic machines, included in class 28
    21. Automatic gaming machines, namely devices with which bets can be made
    22. All the aforesaid goods solely relating to gaming.
  • The mark was filed in class 41 with following description of goods:
    1. Gambling
    2. Organization of lotteries
    3. Operating games on the Internet, including online and being applications for smartphones
    4. Game services provided on-line from a computer network
    5. Provision of entertainment and/or educational content for apps for mobile devices and computers
    6. Conducting quizzes by means of smartphone applications
    7. Operating gaming establishments, arcades and/or online Internet casinos and betting platforms
    8. Gambling services via the Internet
    9. Providing of online games collections, downloadable via a global computer network
    10. Providing a computer game that may be accessed network-wide by network users
    11. Electronic games services, including provision of computer games on-line or by means of a global computer network
    12. Conducting of recreational games, including computer games, online or via global computer network
    13. Providing of online or WLAN computer games
    14. Providing a web-based system and on-line portal for customers to participate in on-line gaming
    15. Entertainment services, mely providing on-line reviews, in the following fields: computer games
    16. Providing information on-line relating to computer games and computer enhancements for games
    17. Entertainment services, namely, providing an on-line computer game
    18. Entertainment services, namely the providing of online computer games
    19. Provision of on-line computer games
    20. Providing on-line poker games
    21. All the aforesaid services, in relation to the following goods: Gambling.