EUTM file information

009822909

GAMECHANNEL


March 3, 2011

Trademark Summary

The trademark application GAMECHANNEL was filed by RTL interactive GmbH, a corporation established under the laws of the Federal Republic of Germany (the "Applicant"). The application was published for oppositions on August 7, 2011, and it was registered by office on November 14, 2011 without any oppositions.

The application was filed in German (English was selected as the second language).

The renewal of the trademark was recorded by the office on January 21, 2021.

Change of name and professional address of the trademark registration was recorded on January 27, 2013. Change of name and professional address of the trademark registration was recorded on November 11, 2021. Appointment and Replacement of representative of the trademark registration was recorded on January 3, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Optical apparatus
    2. Apparatus for recording, transmission or reproduction of sound or images
    3. Motion picture apparatus
    4. Coin-operated apparatus, namely music boxes and juke boxes
    5. Automatic vending machines
    6. Mechanisms for coin-operated apparatus
    7. Electric entertainment apparatus (included in class 9)
    8. Coin-operated automatic gaming and entertainment machines, namely amusement apparatus adapted for use with television receivers, coin-operated juke boxes
    9. Magnetic data carriers
    10. Storage mediums of every kind provided with programs
    11. Compact discs (audio, video)
    12. CD-ROMs
    13. Digital versatile discs
    14. Electronic games, included in class 9
    15. Video games (included in class 9)
    16. Data-processing equipment and computers
    17. Computer hardware
    18. Hardware memories
    19. Memory card chips
    20. Electric cables, wires and conductors therefor
    21. Connection fittings therefor
    22. Switches and distribution boards or equipment, included in class 9
    23. Distributors or switches for computer input signals, for controlling video and/or computer games software
    24. Computer programs and software (recorded or downloadable), including games software, in particular computer, video, online and browser games, and games programs for mobile telephones
    25. Online and browser games.
  • The mark was filed in class 16 with following description of goods:
    1. Books, newspapers and periodicals
    2. Paper, cardboard and goods made from these materials, included class 16
    3. Printed matter and bookbinding material
    4. Stationery
    5. Plastic materials for packaging, included in Class 16.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing, in particular T-shirts
    2. Footwear
    3. Headgear.
  • The mark was filed in class 28 with following description of goods:
    1. Games, in particular computer games and video games, included in class 28
    2. Toys
    3. Gymnastic and sporting articles, included in class 28
    4. Amusement machines, automatic and coin-operated
    5. Automatic coin-operated games
    6. Entertainment apparatus, namely automatic gaming machines
    7. Playing cards.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising
    2. Arranging of commercial and business contacts
    3. Promotional marketing services
    4. Business management
    5. Business administration, namely professional business consultancy and organisation consultancy.
  • The mark was filed in class 38 with following description of goods:
    1. Telecommunications
    2. Electronic mail, News agencies, Wire services
    3. Broadcasting of television and radio programmes and broadcasts on the Internet and other audio-visual media
    4. Providing access to computer games online or with the aid of global computer networks
    5. Providing interactive portals for the exchange of information
    6. Electronic transmission of messages, information, images and texts of all kinds (social networking)
    7. Providing access to information and data via communication networks
    8. Telecommunications by means of platforms for the administration of access to online computer games/online browser games, in particular for password storage and administration.
  • The mark was filed in class 41 with following description of goods:
    1. Education
    2. Providing of training
    3. Entertainment, namely arranging and conducting of show, quiz and musical events, conducting computer, video, online and browser games on the Internet
    4. Conducting of games on the Internet via mobile telephones, portals and platforms
    5. Online services regarding games
    6. Conducting prize games
    7. Radio and television production and programming
    8. Sporting activities
    9. Cultural activities, Entertainment party planning
    10. Arranging of cultural events and entertainment shows.
  • The mark was filed in class 42 with following description of goods:
    1. Creating and rental of technical solutions (software) for information technology
    2. Development of database software for providing information on the Internet and other audio-visual media, homepages and web pages on the Internet and other audio-visual media
    3. Technical consultancy with regard to the development, design, production and broadcasting of television and radio programmes, databases and presentations on the Internet and on other audio-visual media
    4. Technical consultancy in the use of computer programs
    5. Technical consultancy in connection with telecommunications, the Internet, extranets, intranets
    6. Technical drafting, Implementation and Computer configuration, Software and EDP networks, In class 42
    7. Computer programming
    8. Implementation and configuration of individual intranet, extranet and Internet solutions, included in class 42
    9. Computer programming,Namely construction of Internet platforms
    10. Providing interactive platforms for the exchange of information
    11. Providing platforms on the Internet for access to proprietary and non-proprietary online games, in particular online browser games.